|
|
||||
|
|
|
|
||||||
|
GAME CHEATS PAGE
1
2
3
4
5
6
7
8
9
10
11 --------------------------------------------------------------------------- Table of Contents --------------------------------------------------------------------------- I Introduction ---------------------- ppgint **Please, read this first, it wouldn't be long** II Character Creation ---------------- ppgcre II.1 Race ppgcr1 II.2 Class ppgcr2 II.2.1 Front-line Tanker ppgcr3 II.2.2 Back-row Caster ppgcr4 II.3 Alignment ppgcr5 II.4 Constructing a Band ppgcr6 III Skills --------------------------- ppgskl IV Feats ---------------------------- ppgfet III.1 Weapon and Armor Feats ppgfe1 III.2 Self-improving Feats ppgfe2 III.3 Weapon Fighting Feats ppgfe3 III.4 Spell casting Feats ppgfe4 III.5 Class Feats ppgfe4 V Useful Spells -------------------- ppgspe IV.1 Arcane Spells ppgsp1 IV.2 Cleric Spells ppgsp2 IV.3 Druid spells ppgsp3 IV.4 Spells that Overlap ppgsp4 VI General Strategies -------------- ppgstg VII Known Bugs That Will Hurt You ----- ppgbug VIII Walkthrough --------------------- ppgwlk Prologue ---------------------- ppg01 1.1 Targos Dock ppg02 1.2 Targos Town ppg03 1.3 Targos Palisade ppg04 Chapter 1 ----------------------------- ppg05 2.1 Shaegarne Fort ---------------- ppg06 2.1.1 Somewhere Before Village ppg07 2.1.2 Torak Base ppg08 2.1.3 Somewhere Before Dam ppg09 2.1.4 Dam ppg10 2.1.5 Shaegarne Bridge ppg11 2.2 Horde Fortress------------------- ppg12 2.2.1 Outside Fortress ppg13 2.2.2 Cave to Fortress 1 ppg14 2.2.3 Cave to Fortress 2 ppg15 2.2.4 Fortress ppg16 2.2.5 Inside Fortress ppg17 Chapter 2 -------------------- ppg18 3.1 Foothills ppg19 3.2 Glacier Crevice ppg20 3.3 Ice Temple Upper Level ppg21 3.4 Ice Temple Lower Level ppg22 3.4.1 Battle Square ppg23 3.5 Chapter Ends ppg24 Chapter 3 -------------------------------- ppg25 4.1 Wandering Village ---------------- ppg26 4.1.1 The Missing Children ppg27 4.1.2 The Returning Dead, or Undead ppg28 4.1.3 The Silent Ghost ppg29 4.2 Cold Marshes ppg30 4.3 River Caves ----------------------- ppg31 4.3.1 River Caves Entrance ppg32 4.3.2 River Caves ppg33 4.3.3 River Caves Exit ppg34 Chapter 4 -------------------------- ppg35 5.1 Black Raven Monastery ------- ppg36 5.1.1 Monastery Entrance ppg37 5.1.2 Monastery ppg38 5.1.3 Eight Chambers ppg39 5.1.4 Black Raven's Tomb ppg40 5.2 The Underdark --------------- ppg41 5.2.1 Driders Cave ppg42 5.2.2 Leaving the Underdark ppg43 5.2.3 Z'hinda Citadel ppg44 Chapter 5 ------------------------------- ppg45 6.1 Kuldahar ------------------------- ppg46 6.1.1 Kuldahar Pass ppg47 6.1.2 Kuldahar ppg48 6.1.3 Chult and Yuan-Ti Temple ppg49 6.1.4 Slaying the Guardian and Protecting Kuldahar ppg50 6.2 Dragon's Eye --------------------- ppg51 6.2.1 Dragon's Eye Entrance and Level 1 ppg52 6.2.2 Dragon's Eye Level 2 ppg53 6.2.3 Dragon's Eye Level 3 ppg54 6.2.4 Finishing Dragon's Eye ppg55 6.3 Holy Avenger --------------------- ppg56 6.4 Dragon's Eye Exit ppg57 6.5 Ice temple Revist ppg58 6.6 Fields of Slaughter ppg59 6.7 Saablic Tan ---------------------- ppg60 chapter 6 -------------------- ppg61 7.1 The Plam ppg62 7.2 The Fingers ppg63 7.3 Finishing the Game ---- ppg64 IX Frequently Asked Questions ----------- ppgque X Version History ---------------------- ppgver XI Credits and Acknowlegment ------------ ppgthk --------------------------------------------------------------------------- I introduction ppgint --------------------------------------------------------------------------- Well, This is the first faq i write. i am a bit old now, and most of the time, i'll wait for an faq to release to buy the game and play according to the faq. However this time, i amazingly played iwd2 without any faq. Sure, i do stuck in somewhere along the course, but i have help from the good and friendly people who visited www.gamefaqs.com IWD2 forum. As time went on, the itch of writting this faq enlarged and i cannot resist it. so there you have it. For your information, i am more a pc gamer then a pnp-er (pen and paper). So, my knowledge about 3ed is very limited. Basic stuff only i know, technical knowledge limited i am. You will notice that for important title in the table of contents, it will be follow by ppgXXX. i did this for the purpose of simple navigation. You can now just look at the table, using "find" function in your wordpad to find ppgXXX and jump to the correspond content. For example, search for "ppgthk' will bring you to the section. In case, ppg means 'Powerpuff Girls'. Don't you just adore them? As you go through the walkthrough, you'll notice that my style and basis of writting change. There are two main reasons behind this. 1st, the game has developed into such a state that i cannot continue with my previous style. 2nd, my mood changed. Since you can use 'alt' key to highlight interact-able containers, i guess there is no need for me to indicate each containers in the game. Just press the key often to highlight containers and on ground items so you wouldn't miss a thing. Also, traps are expected everywhere. De-trap wouldn't yield xp like in BG. Plus, i haven't enounter a deadly trap that cost my life, so i wouldn't mention every trap in the game. As the faq goes, i'll use more and more short form. I suppose it would be easy to understand but just in case, STR = strength DEX = dexterity CON = constitution INT = intelligence WIS = wisdom CHA = charisma BGx = Baldur's Gate 1 or 2 IWDX = icewind dale 1 or 2 3ed = 3rd edition rules pnp = pen and paper BIS = Black Isle Studios hp = hit points Enjoy the game, enjoy the faq. --------------------------------------------------------------------------- II. character creation ppgcre --------------------------------------------------------------------------- There are a lot of discussion going on in several iwd2 related forums, so i would not and could not cover them all. You can always pay a visit to these forums and post your suggestion there for analysis and criticism. What i will cover is very general. --------------------------------------------------------------------------- II.1 race ppgcr1 --------------------------------------------------------------------------- Race gives you an advantage at start and influence you far into the game. The more important aspect the a race would influence is the quests available in the game. Some quests will result in better rewards if you have a specific race to do the job. There will this never ending discussion about which race is best for which class going in every IWD2 forums. Don't be discourage by the level adjusment, it will not limit your level cap, which is 30. Level adjusment simply means that a character needs more experience to level into next. If a character has level adjusment of +x, that means at level 1, that character needs xp needed for level 1+x to level into level 2. As for the 'favored class', it doesn't nessasary means that the race excel in that class. It means that the culture of that race has influenced its people in such way that they will not receive an xp penalty while multiclass into the class. Before i go into it, one thing you have to remember, It is role-playing that counts. 1 >>> Human Humans are all around people. They don't have heredity bonuses but they have the finnest educational system to make them as competitive as other races. So they might not have + on any abilities, but they can be train into any class and do a good job on it. a. Human human is very flexable and general. You get an extra feat at start and extra skill points per level. The best part of a human is the 'favored class: any' bonus that it offers. Thus, the higest class in multiclasses will the the favored class. If you have no idea which race you want to choose, human can't be wrong. b. Aasimar Aasimar has a +2 on WIS and CHA. cleric, paladin and druid will benefit from this stats. c. Tiefling Tiefling has +2 on INT and DEX. Rogue, wizard or even fighter+ wizard combination will benefit from the class bonus. 2 >>> Dwarf Dwarves are very hardcore people. They will slash rather then talk and think. Dwarves give an impression of very hard to damage and kill Generally dwarf makes good fighter for the +2 CON bonus. +2 saving throw against poison is not that crucial. However, +2 against spells is is a big plus. In addition, +2 search will also makes them a good rogue. a. Shield Dwarf Just like human (subrace) to human (race), shield dwarf is the general version of dwarf. The advantages are not to heavy and so is the disadvantage. b. Gold Dwarf It wouldn't be a good idea to make a rogue out of gold dwarf because of the -2 dex disadvantage. gold dwarf is more fighter then other dwarves. They have an +1 attack roll againist underdark creatures. But then, the underdark is just a part of the whole story. c. Gray Dwarf Gray dwarf is more rogue then other dwarves. They have +4 bonus on move silent to go with the default +2 search. So gray dwarf would serve best for a figher+rogue dwarf. 3 >>> Elf Elves are very magical and agile. They are easy to kill, physically, but they are hard to hit. Elves can be great spellcasters, especially using arcane magic (they are very arcane anyway). Elves can be excellent archers as well. you only heard the term 'elven archer' right? have you ever heard of 'orcish archer' or 'dwarven archer'? But, the game does not really promote you to be an archer. so, elves can only show their magical side but not the agile side. All elves will have a +2 DEX bonus. All elves are immune to sleep. All elves have +2 saving throw against enchantment magic (spells that screw up your mind like charm, confusion, hold person, etc). All elves have +2 search check. In addition, elves are proficient with large swords and bows (crossbows are not bows, they are simple missile weapons). Since elves are magical, their favored class will be towards spellcasters. a. Moon Elf general version of elves. receives -2 CON. b. Drow +2 DEX, +2 INT and +2 CHA, you want more? how about 11+lvl spell resistance? Drow does a great job in a lot of classes and multiclasses. To make the game interesting, mixing a rogue and wizard would certainly be fun. the downside is -2 CON so they can't be fighters that take a lot of damage. Also, whenever under bright light, a drow receives -1 on everything. c. Wild Elf just like moon elf, but the penalty is -2 int. 4 >>> Gnome Gnomes are suppose to be very scientific and rational people (rational doesn't mean serious). Ironically, their favored class is illusionist. Generally gnomes are weak at physical fighting. a. Rock Gnome Seriously, i don't know what to do with rock gnome. Because their bonus +2 CON conflicted with their penalty -2 STR. if -2 STR makes you no good at melee, then what's the +2 CON for? b. Deep Gnome +2 DEX and WIS with 11+lvl spell resistance. It doesn't not end here. +2 to all saving throw, +2 to search and hide. Now this is much better then the rock gnome. Combination of fighter+illusionist or rogue+illusionist will work fine. Don't worry about the -2 str penalty. Or if you want, For the fun of it, deep gnome can be good druid and cleric. Not many race has +2 WIS. 5 >>> Half-elf i wish i have better things to say about half-elf but there isn't much. Personally, i like half-elf for the sake of role playing. In 2e rules, half-elf offers the widest range of multiclassing. Now in 3e rules, since everyone can multiclass, half-elf loses its most important advantage. Furthermore, 'favored class: any' might seem useful, but human also offer this with 1 bonus feats and more bonus skill points. so which would you rather choose? Ok, the limited advantages of a half-elf. Half-elves are immune to sleep and have a +2 save aganist enchantment magic. This bonus is best apply to a fighter since saving throw against enchantment magic is a fighter weakness. So, to some extend, half-elf fighter is better than a human fighter. 6 >>> Half-orc Most people don't accept half-orc and treat them as babaric half-breed. Most half-orc are either abandoned children or raise by their human single mother without acceptance of the society. (Come to think of it, have you ever come across a half-orc of orcish mother and human father?) Half-orc makes the best hardcore fighter with their +2 STR, the only race with + STR. Who cares about int and cha when being a fighter? 7 >>> Halfling Halfling are, in simple term, sneaky. They just like to play around. The thought of heroic deeds will never come across their minds. Generally, halfling people are almost equal to rogues. Because of their sneakiness nature, they have +2 DEX, +2 move silently and +1 to hit with thrown weapon. Because they are all small, they receive -2 str penalty. One special note is that these people are fearless, +2 morale saving throw against fear. They are not that easy to suffer a morale failure to fear. a. Lightfoot Halfling The key of lightfoot halfling is the +1 to all saving throws. b. Strongheart Halfling The key of strongheart halfling is the extra feat available at start. *p.s. So it's really up to you for choosing between a lightfoot or strongheart. You want +1 saving throws or +1 feat? Personally, i prefer +1 saving throws because its benefit is more long term. c. Ghostwise Halfling Favored class is barbarian. Gains extra ability of setting natural snares. Natural snares work just like entangle, nothing fancy. ==CONCLUSION== Remember what i mention earlier? It is role-playing that counts. Of course, half-orc makes the best fighter. But for the sake of role-playing, pure fun and not following prototypes, why not try half-orc paladin, halfling druid, dwarf cleric? If you have a band of six, the 'not so wise choice' of race and class would not give you much trouble. In fact you can later tell everyone that you finished the game with some most freakish combination. --------------------------------------------------------------------------- II.2 class ppgcr2 --------------------------------------------------------------------------- Because of the freedom that 3rd edition rule gives, most of the time, people would not stay in one class and become a fulltimer. So, as i discuss about each class, i will include a little conclusion at the end of each type of class. --------------------------------------------------------------------------- II.2.1 front-line tanker ppgcr3 --------------------------------------------------------------------------- As the name suggest, these people are there to take damage and protect your spellcaster. 1 >>> Fighter Fighter is all about feats. You'll get a lot of extra feats so you can pretty much learn every skill that is available to you. The crucial thing is in the early of the game. You only have a few feats, so you'll need to plan well on what to learn first, and what's next. While deciding what should a fighter's abilities be, generally speaking, minimize charisma, and wisdom. STR and CON are equally important. Of course, if you want to pull down DEX to push INT, you are welcome. Because most likely a fighter will wear the heaviest armor in the game which might negates the benefits of having a high DEX. But beware, some feats require high dex, like 'Dirty Fighting', so don't let your DEX drop below 13. You have feats, so use them well. At early of the game, you might want to choose 'Snakeblood' if you have a choice, Since this only available in first level. 'Dirty Fighting'is a must have feat later on. Distribute your weapon feats so that you can attack effectively with slashing damage as well as bludgeoning damage. Some monsters have high resistance to a damage type. However, those are open to piercing damage usually cannot resist slashing as well. p.s. Holy Avenger is a long sword. There is an axe that slay construct in HoF mode. 'Club of Disruption' is a club that destroy undead. 2 >>> Paladin In the name of law, you smite evil. First, paladin will have divine spellcasting ability starting from 4th lvl, which are based on wisdom. so if you want to cast a x level spell, you'll need 10+x wisdom. Second, paladin has 'lay on hand' in 1st lvl. it's a healing spell which determine by charisma. Also, by default, you are immune to disease. At 2nd lvl, you gain 'smite evil' which is also charisma based. It gives you extra damage to evil foes. Also in 2nd lvl, you gain 'aura of courage'. It makes you immune to fear and gives allies +4 saving throws aganist fear. In 3rd lvl, you'll get 'turn undead' which is charisma and lvl based. Also in 3rd lvl is 'remove disease' which can be useful. So basically, you are immune to disease and fear at lvl 3. Third, you have restriction on multiclassing. if you don't multiclass to your order's favored class, you cannot lvl up in your paladin class ever. So, if you want to play a full time paladin, you'll need to distribute your abilities wisely. Well, since i never play a full time paladin before, so i wouldn't give me unwise suggestion here. |
|||||||